Kernel anti-cheat in 2026: what actually changed
The biggest change this year was not a new driver but platform attestation, which has gone from optional to a condition of entry.
By Lethal Research · Updated 10 September 2026
If you followed 2026 through forum threads, it looked like noise, but what actually shipped shows one clear line. The requirement moved from the software layer to the platform layer. For years, anti-cheat vendors tried to verify a machine from inside it. Now the machine has to prove something about itself before the game will start at all. That is a new problem for everyone involved, including anyone running a two-machine build, so it is worth understanding precisely rather than through rumour.
What you can verify yourself
Start with claims you can check yourself on a publisher's own support page, because that is the only kind worth basing a decision on. Activision's support site states that both TPM 2.0 and Secure Boot are required to play Call of Duty: Black Ops 7 and Call of Duty: Warzone. The same requirement applies to the Call of Duty: Modern Warfare 4 beta. The supported operating systems are Windows 10 version 22H2 or later, or any version of Windows 11. Titles that do not hard-require it often gate specific modes instead, usually ranked and tournament play. If a casual queue still works, that alone does not show that the policy is absent from the game.
| Change | Status as of September 2026 | Where you verify it yourself |
|---|---|---|
| Secure Boot plus TPM 2.0 as a hard launch requirement | Shipped on multiple major titles. Activision documents it for Black Ops 7, Warzone and the Modern Warfare 4 beta. | The publisher's own support site. Never a third-party listicle, which is usually months stale. |
| Attestation gating modes rather than the whole game | Common pattern. Ranked and tournament queues gated while casual play is allowed. | The game's own ranked-play requirements page, and the error you get when you queue. |
| Server-level opt-in attestation | Reported in survival and community-server titles, rolling out through 2026 as an opt-in phase before any global mandate. | The publisher's devblog. Treat any stated global deadline as provisional until it actually lands. |
| Client-side visibility of attestation state | Steam now surfaces Secure Boot and TPM status in the client. | Steam, Help, System Information. Also msinfo32 on Windows for Secure Boot and Kernel DMA Protection state. |
| Security vendors moving out of the kernel | Real for endpoint security; Microsoft's Windows endpoint security platform entered private preview with MVI partners. Not announced for anti-cheat. | Microsoft's Windows Experience Blog. Anything about anti-cheat specifically is currently speculation. |
As of September 2026. Every row can be checked against a first-party source, and nothing that cannot be checked has been included.
What does attestation actually measure?
Secure Boot means the firmware will only hand control to signed boot components, and a TPM means the platform can measure what it loaded. Together they narrow down what a game's client can be running on top of. That is genuinely useful against one whole class of software cheat, the kind that relies on an unsigned driver or a modified boot path. This is why the requirement spread.
It is just as important to be precise about what attestation does not measure. It describes the machine running the game and says nothing about a second physical machine on the other end of a cable. That gap is exactly the architectural point of a two-machine build. Some people will tell you that attestation makes hardware approaches obsolete, and others will tell you it is therefore irrelevant to hardware approaches. Neither conclusion holds up when you think it through.
What does this mean for a two-machine build?
- The game machine now has to meet the platform requirement like any other player's machine, which means Secure Boot on, a TPM enabled and a supported Windows build. Builds that ran with virtualisation features switched off in odd combinations, to make something else behave, are the ones that break first.
- Where you used to meet the requirements by turning things off, you now meet them by turning things on. That is a real change in how these setups are built, and it makes some fragile BIOS tricks from the last few years obsolete.
- The requirement is enforced at launch, so a misconfigured machine fails visibly and immediately, which is better than the alternative and makes the check cheap.
- The second machine sits outside the attestation boundary, so it has no requirement to meet. That is a statement about scope, not about safety.
None of this is a safety argument. Platform attestation is one layer, and behavioural analysis is another, which looks at what a player does and what results they get. Behavioural analysis does not care how the machine is built, and it has been shipping in one form or another for years. A build can satisfy every attestation requirement and present a coherent hardware identity. Even so, the person using it is still a player whose inputs and outcomes can be reviewed statistically. Nobody, including us, can promise you an outcome, and a vendor who does is telling you about their honesty rather than their product.
How to follow anti-cheat news without being misled
- 1Prefer first-party sources, such as a publisher's support page, a platform vendor's documentation or a devblog, rather than aggregator posts or screenshots of them.
- 2Record the date of every claim you keep, because in this niche a fact from nine months ago is often no longer true.
- 3Keep what has been announced separate from what has shipped and what is enforced, because all three get reported as if they were the same thing.
- 4Treat provisional timelines as provisional, because phase-two dates slip constantly and still get quoted as commitments.
- 5When something is community inference, keep that label attached to it, because a guess starts to be repeated as fact once the label is lost.
Overall, the change in 2026 was undramatic: the minimum requirement went up. Getting into a game now needs a machine that can attest to its own boot state, and that rule will keep spreading. It works well enough against the cheapest attacks to be worth the support cost. Everything above that minimum is unchanged, including the fact that no architecture removes detection risk.
The guides behind this post
DMA setup for Valorant: Vanguard and the game PC
10 min readValorant runs Riot Vanguard, a kernel driver that starts with Windows and, on Windows 11, requires TPM 2.0 and Secure Boot. The game PC must satisfy Vanguard at boot, the reader runs on a second PC, and cursor movement needs a separate input device. For Valorant, this store sells an external cheat (/products/valorant) and a DMA cheat with a Sensory build (/products/valorant-dma).
Open the guideBattlefield 6: an anti-cheat that starts before the game does
5 min readBattlefield 6 runs EA's own anti-cheat, Javelin, and requires Secure Boot and TPM 2.0. Reporting says Javelin loads with Windows rather than when the game launches, so what a DMA build faces here is not yet settled. This store sells no cheat for Battlefield 6, DMA or external.
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9 min readFortnite runs Easy Anti-Cheat, so a DMA build keeps the reader on a second PC and only the card in the game machine. Epic now requires Secure Boot, TPM and IOMMU for PC tournament play, and IOMMU is aimed directly at PCIe memory-reading hardware. For Fortnite, this store sells an external cheat (/products/fortnite-external) and a DMA cheat with Streck, Direct and Blurred builds (/products/fortnite-dma).
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