Choosing and installing a card, flashing firmware, wiring an input device, getting a picture, and the BIOS settings that decide whether any of it starts.
93 guides across 11 sections
Each one builds on the one before it. Work through them before you buy a board, and the rest of the library becomes reference rather than homework.
What the words mean, and which of the DMA architectures you are actually buying.
What a build for one specific title needs, and which anti-cheat that title runs.
How to choose, seat and prove a DMA board before any firmware exists for it.
DNA IDs, donor profiles, and how to flash the card without bricking its FPGA.
KMBox, MAKCU, Teensy and Arduino: the devices that actually move the cursor on the gaming PC.
Fusers, capture cards, EDID and radar on a second screen: how you actually see the overlay.
Buying a mini PC or a laptop, and wiring the USB path that feeds the card.
The BIOS and Windows settings that decide whether your stack initialises at all.
Error strings, cold boots, and how to write a support ticket that gets read.
Which hardware identifiers exist, what a spoofer changes and what it will not fix.
Licence keys, downloads, delivery states and the live status board: what happens after you pay.
The DMA page puts game software, custom firmware and hardware in one place, and the status board shows what is working right now.